
[Statedef -1]


[Statedef -2]


[Statedef -3]


[Statedef -I1]

[State -I1, KO Cond]
type = VarSet
trigger1 = 1
sysvar(9) = !noko && life <= 0

[State -I1, KO1]
type = PlaySnd
triggerall = sysvar(9)
triggerall = !nokosnd
trigger1 = !(sysvar(56) & 4);SYSFLAG,KO
value = 11, 0

[State -I1, KO2]
type = VarSet
trigger1 = sysvar(9)
sysvar(56) = sysvar(56) | 4;SYSFLAG,KO

[State -I1, Getup1]
type = VarSet
trigger1 = movetype != H
sysvar(54) = const(data.liedown.time);RECOVERTIME

[State -I1, Getup2]
type = VarAdd
triggerall = Active
trigger1 = StateNo = 5110
trigger1 = sysvar(54) > 0;RECOVERTIME
sysvar(54) = -1;RECOVERTIME

